Euro games
Planning, trading and polite scheming.
Friday, ten to six. Somebody's carrying a crate of boxes up Lyttleton Street, somebody else is dragging chairs into a circle, and the kettle in the corner has just clicked off. By six there will be five tables going, a rulebook being read aloud in a theatrical voice, and a newcomer being told, kindly, that yes, you do have to count the wooden cubes twice.
It all began with a single game: a heavy, brain-melting worker-placement affair that took three of us four evenings to learn at a kitchen table through a cold Mount Alexander winter. The rulebook was longer than most leases. By the third evening the wood heater had gone out and nobody had noticed, and we agreed that something this good ought to be shared with strangers.
So we borrowed a room, then another, and now we have the club room on Lyttleton Street, a shelf that keeps growing, and a rule that nobody sits out a game they'd like to join. It's free, it's for adults, and you don't need to know anything beyond how to roll a die.

Euro games, mostly: worker placement, engine building, tile laying, the kind where you quietly build a small economy and then fret about someone else's. Beside them sit the co-ops, where the whole table wins or loses together, and the quick fillers that finish in twenty minutes while the pasta's still cooking at home.
Video games turn up now and then, on a console afternoon when somebody brings the controllers and we roll the big screen out. They're a treat, not the main event.

Planning, trading and polite scheming.
Everyone wins or loses together.
Twenty minutes and barely any rules.
Controllers out, now and then.
34 Lyttleton Street, Castlemaine VIC 3450
+61 3 5472 3618 · hello@meeplemob.com
Tuesday to Friday 6 pm – 10 pm, Saturday and Sunday 1 pm – 7 pm



A couple of dozen regulars and a rotating cast of newcomers: nurses, tradies, retirees, students and the odd person who just walked past the window. We're all adults, and almost none of us were board game people before we turned up.
Someone brings it, the volunteers play it twice, and if it survives that, it gets a spot and a name label. We don't buy boxes in bulk; the shelf is the sum of what members have shared, swapped or been given.
Yes, a moderated chat server for members, where we organise sessions, swap rules questions and post photos of finished games. Natalie keeps an eye on it so the tone stays kind.
Occasionally. About once a month there's a console afternoon with a big screen and a few controllers, and the odd season of a co-op campaign. Tabletop is the main course, though.
Page five is blank, so you can write your own.
If the Mob had a rule book, it would be four pages long. Each ribbon marks one page, and each page fits on a coaster.
Tell us your name and what sort of games you like, and one of the volunteers will write back with a night to try and a table to sit at.
Join the Mob